Prof. Dr.-Ing. Bernhard Jung


Prof. Dr.-Ing. Bernhard Jung
Professur Virtuelle Realität und Multimedia

Telefon: +49 3731 39-3837
E-Mail: jung at
Ort: Humboldtbau


Short CV

Prof. Dr.-Ing. Bernhard Jung studied computer science and computer linguistics at the University of Stuttgart, Germany, and the University of Missouri, Saint Louis. He received his doctorate degree from the University of Bielefeld with a thesis on dynamic knowledge representation as well as a Habilitation degree for a thesis on intelligent virtual environments. From 2003 to 2005 he was full professor for Media Informatics at University of Lübeck's International School of New Media. Since October 2005 Bernhard Jung chairs the Virtual Reality and Multimedia group of the University of Technology and Mining in Freiberg, Germany. Prof. Jung's research interests are in the fields of Virtual Reality, Large Data Visualization, Human-Computer Interaction, and Advanced Robotics.

See also: List of current projects

Selected Publications

D. Vogt, S. Stepputtis, R. Weinhold, H. Ben Amor, B. Jung. Learning Human-Robot Interactions from Human-Human Demonstrations (with Applications in Lego Rocket Assembly). 2016 IEEE-RAS International Conference on Humanoid Robots (HUMANOIDS-2016). (Best Video Award)

E. Berger, S. Grehl, D. Vogt, B. Jung, H. Ben Amor. Experience-based Torque Estimation for an Industrial Robot. ICRA 2016 IEEE International Conference on Robotics and Automation, pp 144 - 149. DOI: 10.1109/ICRA.2016.7487127

D. Vogt, B. Lorenz, S. Grehl, B. Jung. Behavior Generation for Interactive Virtual Humans Using Context-Dependent Interaction Meshes and Automated Constraint Extraction. Journal of Computer Animation and Virtual Worlds (CAVW), vol. 26 (3-4), 2015, pp. 227–235. DOI: 10.1002/cav.1648

E. Berger, M. Sastuba, D. Vogt, B. Jung, H. Ben Amor. Estimation of Perturbations in Robotic Behavior using Dynamic Mode Decomposition. Advanced Robotics, vol. 25 (9),  2015, pp. 331-343. DOI: 10.1080/01691864.2014.981292

H. Lehmann, B. Jung. In-situ multi-resolution and temporal data compression for visual exploration of large-scale scientific simulations. Fourth IEEE Symposium on Large Data Analysis LDAV 2014. (Best Paper Honorable Mention)

D. Vogt, S. Grehl, E. Berger, H. Ben Amor & B. Jung. A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction. In Intelligent Virtual Agents, Lecture Notes in Computer Science Volume 8637, 2014, pp 463-476. DOI: 10.1007/978-3-319-09767-1_57

E. Berger, M. Sastuba, D. Vogt, B. Jung & H. Ben Amor. Dynamic Mode Decomposition for Perturbation Estimation in Human Robot Interaction, IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2014. DOI: 10.1109/ROMAN.2014.6926317 

B. Jung, M. Lenk, A. Vitzthum. Structured Development of 3D Applications: Round-Trip Engineering in Interdisciplinary Teams. Computer Science - Research and Development (CSRD), Online First , Springer, 2014. DOI  10.1007/s00450-014-0258-8

R. Dörner, W. Broll, P. Grimm, & B. Jung (Hrsg.): Virtual und Augmented Reality (VR / AR) - Grundlagen und Methoden der Virtuellen und Augmentierten Realität., Springer Vieweg. 2014. DOI 10.1007/978-3-642-28903-3

H. Lehmann, E. Werzner, M. A. A. Mendes, D. Trimis, B. Jung, S. Ray. In-situ data compression algorithm for detailed numerical simulation of liquid metal filtration through regularly structured porous media. Advanced Engeering Materials, vol 15 (12), 2013, pp 1260–1269. DOI: 10.1002/adem.201300129

M. Lenk, A. Vitzthum & B. Jung. Model-Driven Iterative Development of 3D Web-Applications Using SSIML, X3D and JavaScript. Web3D '12: Proceedings of the 17th International Conference on Web 3D Technology, ACM, 2012. 161-169. DOI: 10.1145/2338714.2338742

B. Jung, H. Ben Amor, G. Heumer, A. Vitzthum. Action Capture: A VR-based Method for Character Animation. In Virtual Realities. Dagstuhl Seminar 2008. Springer. 2011. 97-122. DOI: 10.1007/978-3-211-99178-7_6

S. Ikemoto, H. Ben Amor, T. Minato, B. Jung & H. Ishiguro. Motor Learning for Flexible Joint Humanoid Robots using Physical Human-Robot Interaction. Journal of the Robotics Society of Japan (JRSJ), vol 28, no 8, 2010, 111-121. DOI: 10.7210/jrsj.28.1025

S. Ikemoto, H. Ben Amor, T. Minato, H. Ishiguro & B. Jung. Physical Interaction Learning: Behavior Adaptation in Cooperative Human-Robot Tasks Involving Physical Contact. RO-MAN 2009 - 18th IEEE International Symposium on Robot and Human Interactive Communication. 2009. (CoTeSys Cognitive Human-Robot Interaction Best Paper Award)

H. Ben Amor, G. Heumer, B. Jung & A. Vitzthum. Grasp Synthesis from Low-Dimensional Probabilistic Grasp Models. Journal of Computer Animation and Virtual Worlds, vol. 19 (3-4), 2008. 445-454. (Best Paper Award, Computer Animation and Social Agents Conference - CASA 2008)

B. Jung, H. Ben Amor, G. Heumer, A. Vitzthum. Action Capture: A VR-based Method for Character Animation. In Virtual Realities. Dagstuhl Seminar 2008. Springer. 2011. 97-122.

G. Heumer, H. Ben Amor, M. Weber & B. Jung. Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. Proceedings IEEE Virtual Reality 2007, pp. 19-26. (Honorable Mention)

H. Ben Amor, S. Ikemoto, T. Minato, B. Jung & H. Ishiguro. A Neural Framework for Robot Motor Learning based on Memory Consolidation. ICANNGA-07 - International Conference on Adaptive and Natural Computing Algorithms, Proceedings, Springer, 2007, pp. 461-468. (Best Young Researcher Paper Award)

T. Pfeiffer, M. Weber & B. Jung. Ubiquitous Virtual Reality - Accessing Shared Virtual Environments through Videoconferencing Technology. Proceedings Theory and Practice of Computer Graphics Conference. Eurographics, 2005, pp. 209-216. (Ken Brodlie Price for Best Paper)

B. Jung & S. Kopp: FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. In T. Rist et al. (eds.): Intelligent Agents. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings. Springer, LNCS 2792. 2003, pp. 23-26.

S. Kopp, B. Jung, N. Leßmann, I. Wachsmuth: Max - A Multimodal Assistant in Virtual Reality Construction. KI-Künstliche Intelligenz 4/03, 2003, pp. 17-23.